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samfizz

13
Posts
10
Following
A member registered Mar 08, 2017

Creator of

Recent community posts

I'm seriously impressed that in 48 hrs you were able to add achievements, color palettes, a speedrun mode, and a save system, all on top of the polished art and multiple levels with several unique mechanics!

The difficulty was a tad high and the movement a tad slow, which led to some repetition. But the complete package you put together is quite the feat. Nice work!

Amazing! I adore the art, animation, and music, and the game is simple yet so elegantly designed. So much polish.

The shards refilling your dodge is very clever, and becoming the hero and chasing enemies like Pac-Man is a satisfying change of pace. My only minor gripe is that the four barricades are larger than the sprite would suggest, which made me get caught on the corners and take a hit.

Very impressed overall, brilliant work!

Love the artwork!

Fun! But pretty easy to last a long time. I like throwing the apple and having it destroy a bunch of darts before the snake eats it, that's a cool mechanic.

Cool idea, I see the potential in a story-based game like this. Wasn't too sure what the controls were doing, and sometimes the text went away before I could finish reading. But the art and presentation are nice.

Very cute! I love the design of Ruddy and the customers. Pretty fun sneaking around the place and fixing things, even if I didn't have to move or swap things around as much I would've thought. Preserving immersion and fulfilling specific wants are good ideas. Nice job!

Couldn't beat night 2, but enjoyed it! A bit of strategy on where to place zombies and how quickly. I do wish the upgrades were a little bit more often/substantial though.

Had fun, good take on this idea!

Simple but fun, and I get a kick out of the visuals--some good expressions!

I like how you can jump over the hole, though it seems optimal to spam the mouse and get as many hops in before the hole swallows the entire screen. I got up to 33 this way.

Also, one try I managed to escape off-screen through the bottom left corner and got 193, lol

Really cool idea and great presentation! I found it a little easy--I stopped at 600 points since I wasn't in much danger (I think because I was granted too much money, had 100k by the end). 

Took me a minute to get the hang of it but I enjoyed it a lot. Clever stuff

Dashing into and knocking over the players is fun! Nice risk and reward getting close to them while also avoiding getting launched across the field.

The puzzles had a great balance of difficulty. Very succinct and cleverly designed

This is an extremely creative take on the "control the level" idea! I'm super impressed by the quality and quantity of levels and overall presentation. The visuals and sounds of the blocks and chains snapping into place is satisfying. My only gripe is that dying can lead to a bit of frustrating repetition.

Well done!

Creative movement scheme! Nice bit of difficulty too